Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Longer exerts of showreel videos featuring the range of projects Backslash has worked on thus far.
*Video will be updated ASAP
This is an expanded 6 minute showreel featuring sections from most video games i have worked on thus far.
This video has not yet been updated with the last project i have completed (Eternal Threads) and a project I am working on currently that is yet to be announced.
*Video will be updated ASAP
Provided Music Outsourcing in conjunction with Small Phases Music
This included but is not limited to:
Establishing overall musical requirements
Sourcing a musical composer
Providing musical brief to composer
*Video will be updated ASAP
As Audio lead I was responsible for all audio aspects for the project from pre-production through to submission.
This included but is not limited to:
- Establishing Audio Direction for project
- Designing Audio Pipeline / Tools from scratch
- On location audio recording sessions
- Designing, implementing and mixing all audio aspects across game from Front End to Credits.
*Video will be updated ASAP
As Audio lead i was responsible for all audio aspects for the project from pre-production through to submission.
This included but is not limited to:
- Establishing Audio Direction for project
- Designing Audio Pipeline / Tools from scratch
- Instructing and Tutoring junior members of Audio Team
- Supervising Recording, processing and mixing 6000+ lines of - Dialogue
- Designing, implementing and mixing all audio aspects across game from Front End to Credits.
*Video will be updated ASAP
As Audio Lead i was responsible for all audio aspects for this project including dialogue, SFX, music and implementation.
Unfortunately this game was not commercially released.
The Seer was however featured by Unity as the 3rd game shown in their GDC 2016 Game Showreel. http://tiny.cc/UnityGDC
*Video will be updated ASAP
As Sound Designer i was responsible for creating SFX in keeping with the existing Star Wars brand and implementing & mixing SFX, Dialogue & Music using Traveler's Tales proprietary game engine.
* Disclaimer some iconic SFX used in this video & this game such as Light Sabers, Tie Fighters etc. were created / owned by Lucas/Disney. In this case the sounds were only edited and implemented by myself.
*Video will be updated ASAP
As Sound Designer i was responsible for creating SFX in keeping with the existing Cinematic Marvel brand and implementing / mixing SFX, Dialogue & Music using Traveler's Tales a proprietary game engine.
* Disclaimer some iconic SFX used in this video & this game such as Iron Man's weapons etc. were created / owned by Marvel/Disney.
In this case the sounds were only edited and implemented by myself.
*Video will be updated ASAP
Was contracted as a Sound Designer to analyse audio needs for project.
Created and delivered all of the SFX assets used in the game.
The SFX were then implemented and mixed by Milky Tea.
*Video will be updated ASAP
Worked as a Sound Designer on the project and was responsible for:
Assisting Lead Sound Engineer
Creating many of the character SFX & vocalisations,
Created SFX for, edited then mixed linear cutscenes
Edited music in preparation for implementation into interactive system
Checked Quality Control & Edited / Processed dialogue recorded by third party company
Used Magenta Software's proprietary Game Engine and SONY's SCREAM audio engine & animation toolset to keyframe SFX
Registered Company No: 14373157| VAT No: 433196107
This website uses cookies. By continuing to use this site, you accept our use of cookies. Privacy Policy