We can work with you from begining to the end of development establishing the optimal 'Audio Direction' for the project, or slot alongside your existing team to ensure an existing 'Stylistic Direction' is maintained.
Creation of 'Game Engine Ready' Audio Assets bespoke to your project needs including SFX for Ambience, Foley, Character, Vehicle, Gameplay, UI and more.
All formats catered for from mobile applications, VR/AR Binaural/Ambisonic and standard 5.1/7.1 Suround Sound Console titles.
Audio Implementation
Our team can implement audio directly into your game using a wide range of audio engines such as Wwise, FMOD, Native Unity or Unreal and have experience working within proprietary engines.
We can work with you to establish an audio tools pipeline that is flexable, adaptable and suitable for current and future projects
Fluent in Version Control such as Tortoise SVN, Plastic SCM, Git, Sourcetree
Dialogue
End-to-end Speech Services include Casting, Recording, Performance Direction, Editing, Post-Production and Implementation.
We have experience in different methodologies from recording voice actors collaberatively or solo in in a veriety of methods including 'Wild', voice to picture 'ADR' and alongside motion capture 'Mocap'.
In conjunction with a number of trusted partner recording studios specialising in voice over recording, we are able to secure competative hourly and daily rates to suit any budget.
Music
Our aim is to act as a brdge, helping translate your musical needs into musical terminology actionable by a composer.
We specalise in assessing the projects musical needs, to create an Interactive and Adaptive musical score to acompany your project.
If your project does not require bespoke compositions, we can offer several varied soutions for music licensing to fit budgets large and small.
Trailers, Cutscenes & Mixing
We are able to produce audio to acompany any trailers, social media videos or related content to promote your project.
We have experience in creating supporting audio for cutscenes including FMV, Pre-rendered or Real-Time In-Engine.
Our aim is to ensure that not only will the imporant elements within the mix be clearly audible at all times, but that the final mix will meet Peak and Average Loudness TRC's come submission time.
Registered Company No: 14373157| VAT No: 433196107