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Signed in as:
filler@godaddy.com
Longer exerts of showreel videos featuring the range of video game projects Backslash Audio Ltd has worked on thus far.
As Audio Lead, responsible for all audio aspects for the project from pre-production through to submission and DLC.
This included but is not limited to:
- Establishing Audio Direction for project
- Designing Audio Pipeline / Tools
- On location audio recording sessions
- Designing, implementing and mixing all audio aspects across game from Front End to Credits
As audio outsourcing partners for Draw & Code, Backslash Audio contributed towards:
- Establishing Audio Direction for project
- Designing Audio Pipeline / Tools from scratch
- On location audio recording sessions
- Designing, implementing and mixing audio aspects across game
- Trailer Sound Design & Mix
As Contracted Sound Designer, was responsible for creating SFX in keeping with the existing Star Wars brand and implementing & mixing SFX, Dialogue & Music using Traveler's Tales proprietary game engine.
- Edited, implemented and mixed iconic SFX created by Disney & Skywalker Sounds
- Edited, implemented and mixed dialogue recorded and processed by Disney & Skywalker Sounds
https://www.ttgames.com/game/lego-star-wars-the-force-awakens/
As Audio Outsourcing Contributors, responsible for creation of bespoke audio assets to augment existing FORNITE sound design.
This included but is not limited to:
- Created and delivered required SFX to required specifications
- Game engine ready Audio Assets then implemented and mixed by developer and external partners
https://www.beyondcreative.gg/branded-games/lego-tycoon-tilted-towers
*Announced, currently unreleased
As audio outsourcing partners for Milky Tea, Backslash Audio contributed towards:
- Establishing Audio Direction for project
- Designing Audio Pipeline / Tools from scratch
- Designing, implementing and mixing audio aspects across game from Front End to Credits
As Audio Lead, was responsible for all audio aspects for the project from pre-production through to submission.
This included but is not limited to:
- Establishing audio direction for project
- Designing audio pipeline / Tools
- Instructing and tutoring junior members of audio team
- Supervising recording, processing and mixing 6000+ lines of Dialogue
- Designing, implementing and mixing all audio aspects across game from Front End to Credits & Ports
As Audio Lead, responsible for all audio aspects for the project from pre-production through to submission.
This included but is not limited to:
- Establishing Audio Direction for project
- Designing Audio Pipeline / Tools
- On location audio recording sessions
- Designing, implementing and mixing all audio aspects across game from Front End to Credits
https://skyhookgames.com/lawn-mowing-simulator-virtual-reality-is-coming/
As contracted Sound Designer, was responsible for creating SFX in keeping with the existing Cinematic Marvel brand and implementing / mixing SFX, Dialogue & Music using Traveler's Tales proprietary game engine.
- Edited, implemented and mixed iconic SFX created by Disney & Skywalker Sounds
- Edited, implemented and mixed dialogue recorded and processed by Disney & Skywalker Sounds
https://www.ttgames.com/game/lego-marvels-avengers/
Provided Music Outsourcing in conjunction with Small Phases Music.
This included but is not limited to:
- Establishing overall musical requirements
- Sourcing a musical composer
- Providing musical brief to composer
- Ensuring deliverables met specifications
As Audio Lead, was responsible for all audio aspects for this project including dialogue, SFX, music and implementation.
Unfortunately this game was not commercially released as shown, but morphed into the "Eternal Threads" project.
The Seer was however featured by Unity as the 3rd game shown in their GDC 2016 Game Showreel.
https://youtu.be/8lWpnvNxs8k?t=15
https://www.cosmonautstudios.co.uk/blank
As Audio Outsourcing Partners, responsible for all audio aspects for the project (excluding music composition).
This included but is not limited to:
- Establishing audio direction for project
- Creation of SFX & VO elements
- Music Editing
- Implementing & mixing all audio using UEFN engine
As a freelance Sound Designer assessed audio needs for project:
- Created and delivered all of the SFX assets used in the game
- Game engine ready Audio Assets then implemented and mixed by Milky Tea Studios
Sound Designer on the project and was responsible for:
- Assisting Lead Audio
- Creating many of the character SFX & vocalisations,
- Created SFX for, edited and mixed linear cutscenes
- Edited music in preparation for implementation into interactive system
- Checked quality control, edited & processed dialogue recorded by third party
*Announced, currently unreleased
As audio outsourcing partners for North Star Video Games, Backslash Audio contributed towards:
- Establishing Audio Direction for project
- Designing Audio Pipeline / Tools from scratch
- Designing, implementing and mixing audio aspects across game from Front End to Credits
Longer exerts of showreel videos featuring the range of VR/AR/MR/XR projects
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